Making a break in "Projet VII" with some hard surface modeling for a friend. Not the most accurate modeling job I've made but it looks like the model in the movie.
SubD modeling with some dirty topology
I used splines to help me generate the bump maps.
Geometry was baked to texture on Ambient Occlusion channel, this way I could use the baked texture as reference to draw masks in Photoshop.
I mostly used Arch&Design materials,
Knald helped me a lot to generate parts I didn't want to model.
In the end I added sliders to control arms and guns positions.
More pictures are available on the 2013 gallery page of my website.































