Pew pew pew

another 5 days project

DIY time!

Only 3 fingers were cut in the process

"Projet VII" revealed!

But just a little

New project!

Wait... Another one?

Noël en Alsace Making Of

No animals were harmed

A little Christmas tale

Wanna fly over Alsace for a few minutes?

samedi 15 juin 2013

Oblivion Drone - Making Of

 Making a break in "Projet VII" with some hard surface modeling for a friend. Not the most accurate modeling job I've made but it looks like the model in the movie.

 SubD modeling with some dirty topology
I used splines to help me generate the bump maps.
Geometry was baked to texture on Ambient Occlusion channel, this way I could use the baked texture as reference to draw masks in Photoshop.
I mostly used Arch&Design materials,
Knald helped me a lot to generate parts I didn't want to model.
In the end I added sliders to control arms and guns positions.




More pictures are available on the 2013 gallery page of my website.

mercredi 29 mai 2013

Facial Mocap Helmet - Mark II

La nouvelle version de mon casque de mocap faciale est là! Une construction ne dépassant pas les 50€ et tout tient très bien, cependant on ne peut pas faire de mouvements de tête extrêmes, le casque risque de glisser légérement. Les tests arrivent bientôt!

The new version of my DIY mocap helmet is here! This is a really cheap build, less than 50€. Everything hold well on the head but you can't make extreme head motion because the helmet will slip a little. Tests are coming soon!

mardi 14 mai 2013

Projet VII - WIP

Il est temps d'aborder mon projet de court métrage un peu plus en détails. Aujourd'hui je partage avec vous des images sur la création d'un des personnages du film dans un style japanime. Le but à atteindre pour ce perso est une amélioration de mes compétences en ce qui concerne les textures, la simulation de vêtements et de cheveux.

Let's talk a little about that short movie project. Today I'm gonna share the "Nevermore" piece, the most anime-like part of the movie including, of course, CG characters.
The 1st character seems to be a female in armor and is done at 80%, missing parts are hair style and skin textures. I'm actually working on the inner cloth modeling.
The goal to reach on that character is to mainly improve my texturing and cloth/hair simulation skills.

Some work in progress of the body and its different parts:

Model based on Rei Ayanami body shape


That reminds me something ^^


Testing Ddo workflow


Experimenting old fashioned velvet shader before switching to a leather look for the dress


Glove and it's armor final look



Having fun with Ndo2 to paint seams on a messy geometry


Knald is a great help too, for quickly generating generic maps




Voici une vidéo accélérée sur la création des textures métalliques / Here you can find a timelapse video about the basic creation of the scratch metal textures

A suivre: Turntable complet du personnage / What's next: Final character's Turntable.
 

Friends

LAB roto slave

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